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Thread Statistics | Show CCP posts - 0 post(s) |
Shae Tadaruwa
Science and Trade Institute Caldari State
9
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Posted - 2016.03.14 16:54:24 -
[1] - Quote
Herzog Wolfhammer wrote:Whatever the case, this issue must be addressed somehow.
Consider the negative psychological effect on new players. Or ask yourself, if you were starting out in a game and suddenly more experienced players declare war on you solely for the purpose of catching you at a gate, and you look them up and see they are doing it to anything that moved for the reason of killing targets alone, what impression would you have of the game at that point?
Probably not a good one. Certainly not that kind that keeps you around.
And those new players know nothing of the "politics" of high-sec war, ganking, PvP and the opinions of those for and against it, or even their motivations. Older players can understand the motivations. I can see why this is happening: nullsec still sucks for getting fights for the usual reasons, hot drops in low, etc. The hunters of highsec are there for the same reason as the carebears they are after: gate mechanics comprising fatal funnels.
The new players who know nothing of all this and have not heard the arguments only know they are being ROFLstomped by people who have no reason for it. They move on.
Then the CEO of their Corp sux.
New players can't be wardecced mostly, unless they are in a player Corp, in which case why aren't their corpmates helping them understand?
That's hardly the fault of wardeccers. That's the fault of idiot CEOs who want to build a space guild but not be responsible for anything that comes with doing so successfully.
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Shae Tadaruwa
Science and Trade Institute Caldari State
13
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Posted - 2016.03.17 19:22:31 -
[2] - Quote
Atomic Virulent wrote:They should have meaning and consequences. If they don't have meaning and consequence, why do so many people complain about them? |
Shae Tadaruwa
Science and Trade Institute Caldari State
23
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Posted - 2016.03.19 02:44:01 -
[3] - Quote
Zakks wrote:For starters: Have a character flag that "enables combat" and lets you immediately fight anyone else that has that flag enabled. Basically a 'I want to PewPew" button!
I will do up a proposal over the week and post it in F&I... Oh god.
This feature already exists. Just press that:
http://puu.sh/nLHBZ/4366cc90e3.jpg
Flag enabled.
The only difference between the 4 modes(*) that then exist in highsec, is what the consequences are for pvp.
* 4 modes being: gank (CONCORD response), wardec (free pvp between involved Alliances/Corps), friendly fire legal (free pvp between corp members), dual (free pvp between 2 players). |
Shae Tadaruwa
Science and Trade Institute Caldari State
24
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Posted - 2016.03.19 03:27:50 -
[4] - Quote
Zakks wrote:How about adding 'no consequences' mode for combat (except your losses)? That already exists for 3 of those 4 modes. |
Shae Tadaruwa
Science and Trade Institute Caldari State
27
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Posted - 2016.03.19 03:55:46 -
[5] - Quote
Zakks wrote:You dangle a lure and everyone bites the hook at the bottom... ADD a SIMPLE COMBAT mechanic to those already available. no asking for duels required no corp required no friends required no baiting required no standings/sec loss no fees no worries (except your losses) Anyone can do it. Any time they want. just hit the button and go shoot anyone who did the same. Except that it would be a crap addition to the game and not necessary at all, because the mechanic already exists.
Stop being a stupid carebear who wants a flag to be able to shoot. If you want to shoot, then go shoot.
Flag proposals are only for people who don't want to be shot at, not for people who want to shoot. For people that want to shoot, the mechanics already provide for it. |
Shae Tadaruwa
Science and Trade Institute Caldari State
27
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Posted - 2016.03.19 04:01:25 -
[6] - Quote
Zakks wrote:lol, first carebear to be accused of adding MORE combat to the game... Read my edit.
It's not about adding more combat to the game. People don't need flags if they want to shoot. They do it already within the existing mechanics.
Flags are to keep others safe, because they don't want to be shot at. Totally, stupid carebear proposal.
Edit. Look at your own proposal where you mentioned flags. It was totally about not needing wardecs if flags are available. It's totally a 'let the pvpers have their pvp and leave everyone else in peace' approach. Screw that. No one is safe in this game, as soon as their ship undocks. |
Shae Tadaruwa
Science and Trade Institute Caldari State
28
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Posted - 2016.03.19 04:09:00 -
[7] - Quote
Zakks wrote:I offer the unconditional combat mode, for those who choose it. Wherever and whenever they want it. Simple. How is it unconditional?
Aren't you proposing a flag to enable pvp.
No different to a wardec (which is also a flag), or a dual (which is a flag for legal pvp).
All you are doing is suggesting something that allows free pvp between players that want to pvp. Wardecs, duals and freindly fire flags already provide that.
Go post your proposal in F&I. I'm sure it'll receive a really warm welcome.
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Shae Tadaruwa
Science and Trade Institute Caldari State
29
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Posted - 2016.03.19 04:25:14 -
[8] - Quote
Zakks wrote:Shae Tadaruwa wrote:Zakks wrote:I offer the unconditional combat mode, for those who choose it. Wherever and whenever they want it. Simple. How is it unconditional? Aren't you proposing a flag to enable pvp. No different to a wardec (which is also a flag), or a dual (which is a flag for legal pvp). All you are doing is suggesting something that allows free pvp between players that want to pvp. Wardecs, duals and freindly fire flags already provide that. Go post your proposal in F&I. I'm sure it'll receive a really warm welcome. Will do. And thanks for your comments, btw. Edit, I'd wardec you if I could, but that just proves my point. Nah, you'll find me in Syndicate for the next 2 weeks. Come shoot me, I'm a cyno alt.
Even if I was in highsec, there's nothing stopping you shooting me except your own fear of consequence.
Aside from which you're proposal would have no impact on, since you'd only shoot me in highsec if I flag myself. So you either need to use existing mechanics, or not shoot. Doesn't add much. |
Shae Tadaruwa
Science and Trade Institute Caldari State
30
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Posted - 2016.03.19 05:35:25 -
[9] - Quote
Wanda Fayne wrote:Shae Tadaruwa wrote:People don't need flags if they want to shoot. They do it already within the existing mechanics.
The existing mechanics suck, thats the problem. They suck less than a 'pvp flag' system. |
Shae Tadaruwa
Science and Trade Institute Caldari State
34
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Posted - 2016.03.19 08:06:56 -
[10] - Quote
Noragen Neirfallas wrote:Trolling aside FAC warfare needs to be added to high sec. Something something navy.
I'll tell you what would happen if you added a flag system your way. Naughty horrible people not unlike myself would park ALTs and friends not far away non flagged and wait for one of us to pick up a fight then we would dumpster the poor sod by flagging for PvP. Unflag and repeat Can't people in FW shoot each other anywhere already, highsec included? |
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Shae Tadaruwa
Science and Trade Institute Caldari State
35
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Posted - 2016.03.19 08:44:36 -
[11] - Quote
Geronimo McVain wrote:Simple truth: You don't understand EVE's economic! Without all these shiny freighters and the carebear miners how will you get your ships/modules etc? If they stop to mine ore worth trillions of Isk each month you will have to do it yourself while some other guy is polishing his laser because now YOU are a shiny target. Try to mine your own Mercoxit without getting shot.
This is not WOW or any other game where the items are created by the computer but by players that you want to kill. If you want to have an impression what you are asking for try to mine for 2 days in Non-Sov Null and post the results. Doesn't matter if you mine just veldspar but the number of lost ships. And then tell us if you think that this would be fun for anyone who will pay money to mine the ore for your new machariel. Because otherwise you will have to do it yourself.......have fun! Your simple truth is lacking.
Without pvp, there is little need for PvE. The economy is equally dependent on both styles of play.
As for mining in NPC null, it's quite easy and safe with the right precautions. That's how I get most of my minerals for manufacturing and there is nothing difficult about mining in null. |
Shae Tadaruwa
Science and Trade Institute Caldari State
40
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Posted - 2016.03.19 21:30:52 -
[12] - Quote
Geronimo McVain wrote:Scare away the miners and the economy crumbles. Most PvP players just don't want to do the job mining all this stuff. A little (not so little) secret.
A large group of players are involved in virtually all activities the game has to offer.
CCP even has a name for them. They call them 'professionals':
http://i.imgur.com/YN43Yl2.png
They actually perform more science and industry than the pure entrepreneurs, though a bit less mining.
If the miners were 'scrared away', others would just pick up the slack. That's the way Eve has been since it started. People come and go all the time (lately going more than coming) and still the economy expands.
There are no special snowflakes that should be cared for more than others. Everyone has to look after themselves, whether professional, entrepreneur, aggressor, social or traditional. |
Shae Tadaruwa
Science and Trade Institute Caldari State
43
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Posted - 2016.03.20 00:12:38 -
[13] - Quote
Geronimo McVain wrote:Jonah Gravenstein wrote:Been there, done that; mined in null, mined in wormholes, never lost a mining ship to either place; it's not especially hard to avoid being a shiny target either given the intel networks in null. I was talking about NPC Null. And if you take a look at high there are a lot more people in each systems then in Null. So do you want to do mining in Null without Sov for info and protection in systems where are 10+ unknown pilots? Just like sov null, there are many systems in NPC Null good for mining (true sec low enough to mine some of the more valuable ores, but not as good as sov null) that are empty most of the day.
Some regions have NPC null that you wouldn't mine in as an independent player (eg. Blood Raiders NPC systems in Delve, because that's PLs home), but a lot of NPC null is perfect for an individual to mine in, totally alone and undisturbed for a lot of the time.
I run Loki mining links on one character, a Skiff on another, with a third floating around adjacent systems as a scout. That's only because I do it independently of others, but with a few friends that want to mine in null, it's easy to mine safely if you pay attention. NPC null is no more populated really than most of sov null (and less populated than some areas of sov space). |
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